


This is a movement scheme that provides a lot of friction against users who panic easily around the ghosts, or those who are used to responsive third-person shooter controls. When the characters don't have the Camera Obscura at the ready, Fatal Frame controls like how a good survival-horror should: weighty and tank-like. Since this entry in the franchise is more focused on the action thanks to these new controls, the ghosts and spirits themselves are also a lot more aggressive, and have all kinds of new tricks that are sure to give any survival-horror veteran a surprise or two. This control method is fluid and perfectly captures the feel of actually wielding the Camera Obscura for accurate 360 degree first-person manipulation. The most obvious change in Fatal Frame is how the characters can combat the tormented spirits, thanks to the Wii U GamePad, which gets full use out of the 1:1 gyroscopic sensors. Quite a bit of attention to detail was given to character models, especially in their faces and eyes.

From the advanced water effects and how the artists were able to render the most supple wetness and cloth/hair physics, it is clear that Koei Tecmo had their top people working on Fatal Frame. Fatal Frame: Maiden of Black Water starts off with a powerful intro that showcases just how far the series has evolved.
